DECEIT 2
UE5 · METAHUMAN · CHARACTER ART · ANIMATION · RIGGING · MAYA TOOLS
UE5 · METAHUMAN · CHARACTER ART · ANIMATION · RIGGING · MAYA TOOLS
We fully embedded ourselves into the World Makers team and became their Animation department. Collaborating and developing their character/anim pipeline with them. Researching MetaHuman's capabilities and moving from CryEngine to Unreal 5.
Our Contributions:
Handkeyed first/third person animation
Mocap gathering, retargetting and cleanup
Character/Anim pipeline research and setup
Character/Prop rigging
Character art for humans and monsters
UE5 character setup
Maya python tools building
Client: World Makers
Game: Deceit 2