DECEIT 2

UE5 · METAHUMAN · CHARACTER ART · ANIMATION · RIGGING · MAYA TOOLS

We fully embedded ourselves into the World Makers team and became their Animation department. Collaborating and developing their character/anim pipeline with them. Researching MetaHuman's capabilities and moving from CryEngine to Unreal 5.

Our Contributions:

Client: World Makers

Game: Deceit 2