The key to a speedy delivery is a familiar character rig and efficient tooling
mGear and other rig building systems
Custom and bespoke manual rigs
Maya Tooling (Python)
HIK Retargeting to different rigs and proportions
Pipeline setup and consulting
MetaHuman building and customisation
Reworking and optimising MetaHuman for game use
Unreal Engine, CryEngine, Unity
Character set up
Dynamics & Cloth