Character Art, built to turn heads, deform and perform.Â
Characters
Clothing
Props
Organic and hard-surface
Blockout, highpoly, lowpoly
Scanned mesh cleanup
Retopo and unwrapping
Texture/material setup for engine
Deep understanding of engine and TA requirements
Cosmetic/customisation systems
Custom MetaHuman creation
CUSTOM MESH
METAHUMAN CREATOR
UNREAL ENGINE